Impact Report on Climate Hero Card Game
Target Group: 150 Children (Aged 4-12)
Duration of Study: 3 months
Location: Schools and Indoor Play zones (Dhaka)
Objective of the Study:
To evaluate the impact of the Climate Hero card game on children’s environmental awareness, behavior, and social interaction by engaging them in environmental education through play.
Methodology:
- Pre- and Post-Game Knowledge Assessment:
A set of questions measuring environmental knowledge was administered to children before and after playing the game. - Engagement Tracking:
Observed the frequency of game play and participation levels during each session over three months. - Feedback from Educators and Parents:
Surveys were conducted with 30 teachers and 70 parents to gather qualitative feedback on the game’s effectiveness.
Findings:
1. Increased Awareness and Knowledge:
- Pre-Game Knowledge (Initial Survey):
On average, children scored 38% on a quiz assessing their knowledge about climate change, pollution, recycling, and biodiversity. - Post-Game Knowledge (After 3 Months):
After playing the game several times, children’s average score increased to 83%.
Key Learning Areas:- Climate change: 72% increase in awareness
- Recycling: 77% increase in understanding
- Biodiversity: 63% improvement in knowledge
2. Engagement and Participation:
- Game Play Frequency:
- 87% of children played the game at least twice a week.
- 65% played the game daily outside school hours.
- Game Formats Used:
- Matching cards: Most popular (78% of children).
- Mission cards: Promoted team collaboration and problem-solving (70% participation).
- Eco-quiz cards: Helped with factual knowledge (60% engagement).
3. Educator and Parent Feedback:
- Teachers:
- 84% of teachers found the game easy to integrate into classroom activities.
- 85% of teachers felt that it enhanced students’ critical thinking and problem-solving skills in the context of environmental issues.
- Parents:
- 78% of parents were impressed by how the game sparked curiosity in their children about the environment and encouraged independent learning.
- 80% suggested that the game could be expanded into more educational settings to foster environmental literacy.
Key Outcomes:
- Improved Environmental Knowledge: Significant increase in children’s understanding of Environmental, climate change, pollution, and recycling.
- Increased Engagement: High participation rates and excitement, with children playing the game regularly and learning in a fun, interactive way.
- Behavioral Shifts: Positive environmental behaviors at home and in school, including recycling, waste reduction, and increased eco-conscious habits.
- Enhanced Social Interaction: Improvement in teamwork, communication, and empathy, as children worked together to solve environmental challenges.
- Long-term Impact: Parents and teachers observed a lasting enthusiasm for environmental topics, suggesting that Climate Hero has long-term educational value.
Recommendations:
- Scale-Up the Program: Expand the game to more schools and community centers, reaching a wider audience of children.
- Game Customization: Consider adapting the content to reflect specific regional environmental issues to make it even more relevant to local contexts.
- Further Research: Conduct follow-up studies over a longer period to track sustained behavioral changes and deeper knowledge retention.
Conclusion:
The Climate Hero card game has proven to be a highly effective tool in enhancing environmental education for children. It successfully increases awareness, encourages positive behavioral changes, and fosters a deep emotional and social connection to environmental issues. With its interactive and fun approach, the game plays a vital role in inspiring the next generation of eco-conscious individuals.